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Defense: Building a Resilient Keep on Evony

Updated: Apr 3

Defense Building a Resilient Keep on Evony
Defense Building a Resilient Keep on Evony

Defense: Building a Resilient Keep on Evony


The T1 Mounted trap keep is a proven defense—even an 800 million power keep can repel attacks from 5–10 billion power foes if built right. Here’s how to grow into one:

Troop Limits: Cap Mounted troops above T4 at 5,000 per tier. For Siege, build enough to aid defense (e.g., 20,000 per tier, more for lower tiers, less for higher) without drawing attacks—over half a million Siege invites targeting. Siege softens enemy assaults by striking first, but keep it modest to avoid Siege counters.



Core Troops: Focus on T1 Mounted, Ranged, and minimal Ground. Enemies’ Mounted or Ground troops engage your T1 Mounted “wall” without reaching your Ranged, due to range and movement dynamics. Enemy Ranged target your Mounted until they’re gone, sparing your Ranged unless Siege or counterattacks intervene (e.g., your Ranged firing back at enemy archers). Build layers: 50,000 Ranged, 5,000 Ground, and 10 million T1 Mounted per layer, repeating until you hit 500,000 Ranged, 50,000 Ground, and 100 million T1 Mounted. Then add 150 million T1 Mounted, 25 million T2, 10 million T3, and 5 million T4 Mounted. Boost your top two Ranged tiers for offense.


Gear and Refines: Gear trumps all, but refines are king. Avoid Koryo gear—opt for Conquest Civ gear like Augustus Leg Armor (top pick) and Bourbon Bracers, emphasizing Ranged Attack debuffs and Mounted HP/Defense/Attack buffs. Refine with flat numbers, not percentages, on Mounted stats. For example, T1 Mounted base HP is 1,000. Max percentage refines (30% across 8 slots) yield 3,400 HP per troop; flat refines (2,000 per slot) reach 17,000 HP—a 13,600 HP gap per troop, ballooning to trillions with millions of troops.


Defense Building a Resilient Keep on Evony

Subcities and Generals: Prioritize Russian subcities for attack debuffs. Use accessible subcity Generals like Baldwin, Hojo, Mark Antony, and Andy Jackson (in that order) for Ranged/Siege debuffs; Cimon shines if you invest. Gear is irrelevant unless it’s their specific Staff/Robe—focus on stars, specialties, and Archer gear (e.g., Parth sets) with Ranged attack debuff rings.


Wall Generals: Queen Boudica (Main) is ideal—accessible and easy to max at 10 stars. Equip her with Civ and Parth Archer gear. Your Assistant should be a top Mounted General with a 50% buff active anytime (not just “while attacking”). Gear doesn’t count, but Covenants and specialties do.


Buffs and Misconceptions: Buffs and debuffs (18 sources total) are critical—boost Mounted stats and debuff enemy Ranged attack. Some claim percentages don’t matter for T1 trap keeps; they’re wrong. Flats dominate, but a 700% HP boost (achievable) adds 7,000 HP per troop, stacking with flats for even more resilience.

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