
EVONY THE KINGS RETURN DEFENCE GUIDE
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Defending in Evony: The King's Return is an important strategy that will help you protect your resources, troops, and cities from enemies. Here are some tips on how to effectively defend your cities and keep your assets safe.
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DEFENCE FOCUS
1. Build walls: Walls are the first line of defense, and they play a critical role in protecting your cities. You can upgrade your walls to increase their health and defense capabilities. Walls can also be equipped with traps and towers to reinforce your defenses.
2. Train your troops: Your troops are the backbone of your defenses. Train an army of diverse units, ranging from melee to ranged, and from heavy to light. Each unit has its strengths and weaknesses, so you should use them strategically to counter the opponent's forces.
3. Garrison your troops: Always keep a garrison of troops in your cities to protect them from enemy attacks. You can set your garrison rules and update them regularly to ensure that your troops are ready for any incoming threats.
4. Research techs: Research the military technology trees to unlock new troops and upgrades. The higher your research levels, the more battle formations you can use, and the more effective your troops will be.
5. Join an Alliance: Joining an alliance is important as your allies can provide you with reinforcements and support during wars and battles. Coordinate with your alliance members to ensure that you are all working together to defend each other's cities.
6. Use scouts: Use scouts to gather intelligence on the enemy's troops and defenses before launching an attack. This will help you plan your tactics and avoid costly losses.
7. Monitor your cities: Keep an eye on your cities regularly and react to any potential threats. Use your available resources to boost your defenses and ensure that your cities are protected at all times.
By following these tips, you can build a strong defense in Evony: The King's Return and protect your resources, troops, and cities from enemy attacks.
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Protecting your city in Evony has grown more challenging, particularly since the K45 update rolled out. Players often wonder how to bolster their defenses effectively, and this guide compiles insights I’ve gained alongside advice and proven strategies from seasoned veterans.
There’s no one-size-fits-all solution here—much like everything in Evony, the best approach hinges on context: It depends!
While that might not be the straightforward answer you hoped for, my goal with this guide is to equip you with enough knowledge to tailor a defense strategy that fits your playstyle and objectives.
Your approach should reflect your spending habits in the game. For low spenders or free-to-play (F2P) players, this is a critical factor. You can grind for resources and train troops, but acquiring strong buffs and debuffs without spending much is a steep climb. For F2P or minimal spenders, building a K40 keep with the necessary buffs and troop power (starting at 5 billion and up) is a long-term challenge, often out of reach without years of dedication.
For those investing a moderate amount (VIP 15-18), reaching K40 with 10-15 billion power and solid buffs becomes achievable with time and effort.
This guide is primarily aimed at players who spend lightly or moderately, offering practical advice to strengthen your defenses within those constraints.
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DEFENCE CONTINUED
1. Starting with the Fundamentals
Before diving into keep defense strategies, let’s cover some essential basics to clarify the reasoning and methods behind effective defending.
Buffs and Debuffs
In Evony, buffs and debuffs play a massive role in combat dynamics. Beyond troop numbers and types, these modifiers often determine the outcome of a fight. They’re also the most overlooked and misunderstood elements by many players. You could amass a billion troops to guard your keep, but without the right buffs and debuffs to back them up, they’ll crumble—serving as little more than sacrificial targets for attackers. The goal is a resilient keep, not a fragile one!
With this in mind, it’s clear that establishing a solid foundation of buffs and debuffs is a prerequisite to constructing any meaningful defense for your troops and keep.
What Are Buffs?
A buff is a boost that enhances a specific attribute of your troops, whether they’re defending your city or launching an attack. Each troop type benefits from three key buff categories:
Attack: Increases the damage your troops deal.
Defense: Reduces the damage your troops take from enemy attacks.
HP: Improves your troops’ durability, allowing them to absorb more punishment.
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Debuffs
A debuff operates similarly to a buff, but instead of enhancing your own troops, it weakens the enemy’s buffs. For instance, if an attacker has a 2000% ranged attack buff and you apply a 1000% ranged attack debuff, their ranged troop attack drops to 1000%. However, debuffs have a cap—they can only reduce an enemy’s buff by up to 50%. So, if an attacker boasts a 2000% ranged attack buff and you have a theoretical 1500% ranged attack debuff, you’ll still only cut their buff by 1000%, leaving them with 1000%.
You can check your buffs and debuffs, as well as those of your attacker, on the buff page of your battle report. For example, in the image below, a battle report displays the defender’s stats on the left and the attacker’s on the right. Keep in mind that debuffs applied by either side aren’t factored into the report’s calculations directly.

Primary Types of Refines for Buffs and Debuffs
Buffs and debuffs can be refined in two ways: as percentages or as flat, absolute values. Buffs might appear as percentage increases, like “+25%,” or as fixed boosts (flats), such as “+100.”
Percentage Buffs: These are applied to a troop’s base stats (not the enhanced green number). For example, if a troop’s attack is 200 and you add a +25% buff, the resulting attack becomes 250.
Absolute Buffs: These add a set value directly. If a troop’s attack is 200 and you apply a +100 flat buff, the attack rises to 300.
Generally, percentage buffs shine for higher-tier troops (T11 and above), while flat refines are more effective for lower tiers (T10 and below). I won’t dive into the full breakdown here, but another key perk of flat refines is their immunity to enemy debuffs—unlike percentage buffs, which can be reduced by opposing debuffs.
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Sources of Buffs and Debuffs
Your primary buffs for keep defense will stem from your main wall general, along with their gear and refines, as well as your assistant wall general. Research in the Academy and Military Academy also plays a significant role in boosting your buffs. While these are the core contributors, several other sources provide smaller but still valuable increases:
Dragon assigned to your main wall general
Certain duty officers
Civilization and Art treasures
Monarch gear
Keep champions
Blazons
Spiritual Beast Seals
Ideal Land
Council of State
Rally Spot
These are among the most common sources. This guide won’t delve deeply into each one, but rest assured they’re worth exploring and leveraging for your defense!
For debuffs, your sub-city generals and their gear are by far the dominant source. A frequent misstep is players equipping and refining sub-city generals for buffs. Here’s the catch: buffs on sub-city generals only boost the troops in that specific sub-city, not your main keep’s forces—making them irrelevant for overall defense. Instead, focus exclusively on equipping sub-city generals with gear that provides debuffs, as these affect all troops in your keep. Skip refining this gear, and stick to options like Achaemenidae or civilization gear. Beyond sub-city generals, additional debuff sources include:
Academy research
Keep champions
Civilization treasures
Art treasures
Blazons
Senate
Ideal Land
Covenants
Council of State
Duty generals
Rally Spot
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KNOWLEDGE IS POWER
Layers and Core Battle Mechanics
To effectively defend in Evony, it's crucial to comprehend the game's core battle mechanics. Combat occurs in rounds on a "virtual" battlefield, where each troop layer can engage only one enemy layer per round. The battle ends once all tiers and layers have completed their turns.
At the start of a battle, all units are positioned at a fixed distance (1,500 units). Troops advance each turn based on their speed stats. Mounted troops, being the fastest, move first, followed by ground troops, archers, and finally siege units, which are slower.
Given this arrangement, defenders must maintain a mix of all troop types and tiers in their keep to effectively absorb the attacker's layers. The number of troops is less important than having some presence in each layer. Attackers usually strike with a fully layered march, covering all types and tiers from T1 to T14 or T15. That's 14 tiers multiplied by 4 troop types, totaling 56 layers (or 60 if all four T15 types are unlocked). If you, as the defender, have fewer layers, you're at a disadvantage because the attacker spends fewer turns breaking through your defenses. The key is that one layer can only target one opposing layer per turn. So, even if an attacker brings 500,000 troops in a tier and you have only 10 in the same tier, their large layer still uses a full turn to eliminate your small force. Additionally, defenders have a built-in advantage—they always move first in combat.
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Troop Types
The final piece of the combat puzzle is understanding troop types and their interactions. Evony features four distinct troop categories:
Mounted
Archer (Ranged)
Ground
Siege
Mounted and ground troops are melee units, engaging only at close range, while archers and siege units are ranged, striking from a distance. Their interactions follow a straightforward rock-paper-scissors dynamic:
Mounted troops excel against ground troops.
Ground troops counter archers.
Archers dominate mounted troops.
Siege units are best pitted against other siege units.
Pros and Cons of Each Troop Type
Pros:
Mounted: High attack and speed.
Ground: Strong HP and defense.
Ranged (Archers): Superior range.
Siege: Excellent range and load capacity.
Cons:
Mounted: Weak defense and no range.
Ground: Low attack and no range.
Ranged (Archers): Poor speed, defense, and HP.
Siege: Lacking in attack, defense, and HP.
Understanding these strengths and weaknesses is crucial for shaping your defense and preparing for the types of attacks you’re likely to face. Smaller keeps or lower-power players typically encounter ranged attacks most often, followed by ground assaults. For larger, more powerful keeps, the threat shifts toward siege-heavy attacks, with ranged or mounted troops as secondary concerns.
Another variable is your server’s age and the continent you’re on, which can influence attack patterns.
2. Basics Recap
Before moving forward, let’s summarize the key takeaways:
Buffs and Debuffs: These are critical in determining battle outcomes.
Troop Numbers, Types, and Layers: Alongside buffs, these are the other major factors in combat success.
Armed with this knowledge, you can better navigate PvP dynamics and make informed decisions. Next, we’ll explore various defensive strategies, weighing their advantages and drawbacks.
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3. Keep Defense Strategies
Depending on your spending level and personal preferences, this section outlines the most common and effective defensive setups in Evony.
Note: The strategies below primarily address defending against solo attacks. Defending against powerful rallies is far more complex and isn’t fully explored here. As a quick rule of thumb: if you’re running a T1 trap keep, avoid taking rallies without reinforcements—teleport instead! For a siege-based defense keep, you’ll need at least reinforcements to handle rallies, but your buffs and troop layering will also play a massive role.
Pure Ghosting
This approach involves having no significant defensive layers in your keep at all. Instead, you rely entirely on ghosting your PvP marches—sending them out to avoid combat—leaving your city with zero defenses. It’s hands-down the most budget-friendly option! Light, lean, and surprisingly enjoyable.
I strongly recommend this for free-to-play (F2P) players and very low spenders. Rather than sinking resources into a defense that won’t hold up, you can funnel everything into crafting strong PvP marches. Prioritize building a solid archer march, as it’s the most versatile and valuable for your efforts.
T1 Trap
A T1 trap keep centers on amassing mostly Tier 1 (T1) troops, with minimal higher-tier layers. The strategy hinges on your T1 troops overwhelming attackers, winning through a favorable power exchange—T1s yield far fewer points when lost compared to an enemy’s higher-tier losses. Your PvP marches remain ghosted to stay safe. Typically, T1 trap keeps lean on either mounted or ground troops, with mounted being the more popular choice.
To make this work effectively today, you’ll need at least 1 billion T1 troops, 300 million T2s, and 100 million T3s, alongside well-developed sub-city generals and debuffs.
I don’t advise this for F2P or very low spenders. It demands significant time and resources to build properly—resources better spent on PvP marches unless you’re already deeply committed to this setup.
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STRATEGY IS KEY
Siege Defense with Meat Shield
A meat shield setup differs from a trap keep. Here, the meat shield’s role is to absorb specific enemy attacks, buying time for your higher-tier troops to eliminate incoming layers and protect your secondary defenses. This typically involves a large layer of T1 troops, though you might use thicker layers of higher-tier troops depending on the damage you aim to soak and the attack types you’re countering. Unlike a trap keep, this build leans heavily on substantial higher-tier troops—particularly siege layers spanning T8 and above—working alongside the meat shield.
This isn’t a practical choice for F2P or very low spenders. Achieving this setup requires significant investment (think VIP 15-18) to bring it to full potential.
Which Defensive Build Should You Pick?
With K42-K45 attackers wielding extreme buffs becoming more common, here’s my take: for F2P players, pure ghosting with no defense is currently the only realistic option in my opinion.
A T1 trap defense demands at least some light spending or an immense grind. The sheer power of K42+ marches—combined with the volume of T1-T3 mounted troops and buffs/debuffs required—makes it too resource-intensive and slow to build. (If you’re already deep into this strategy, do your best to make it work!)
Pre-K45, a well-built T1 trap keep with 200 million T1 mounted troops could comfortably fend off a K40 attacker boasting 2000-2500% buffs and 3-4 million troop marches. Now, with K42-K44 attackers packing 3000%+ buffs, T15 troops, and 5 million+ troop marches, the math has shifted. A K42 can solo crush 300 million T1 mounted troops, leaving you with a lopsided power exchange. To counter this, you’d need upwards of 1 billion T1 mounted troops, solid buffs/debuffs, and possibly 300 million T2s and 100 million T3s.
Unless you’re already heavily invested in a T1 trap keep, I’d steer F2P and very low spenders away from it. The troop numbers and buff/debuff grind are too steep. For K30-K35 players, you’ll enjoy the game more by focusing on offense—pouring resources into a few strong PvP marches, starting with a ranged march, then adding a ground or mounted one.
4. T1 Trap Keep Details
If you’re K35-K38 and already committed to a trap keep, prioritize boosting your buffs and debuffs first. The stronger these are, the more punishment your T1 mounted troops can take and dish out before falling. Since you’re using T1 mounted as your defensive backbone, focus on enhancing their buffs—and stick to flat refines exclusively!
Here’s my suggested priority order:
For a pure trap keep, the wall general’s identity is less critical than the flat refines on their gear. Top trap keeps now also assign sub-generals to their wall for extra debuffs.
If you have the Thebes wall dragon, refine it with four gold flat mounted HP boosts.
For your main wall general’s gear, choose pieces that add percentage debuffs against enemy archers first, ground troops second, and mounted troops third.
Refine the helmet and leg armor with four gold flat mounted HP boosts each.
Next, refine the weapon and ring with four gold flat mounted attack boosts each.
Finally, refine the chest armor and boots with four gold flat mounted defense boosts each.
The endgame is to fully refine all six gear pieces with gold flat mounted boosts while selecting gear that prioritizes debuffs against enemy ground troops, followed by archers and mounted.
While refining your wall general’s gear, simultaneously invest all resources into your sub-generals:
Use sub-generals with gold skill books that debuff enemy archer or ground troops, or apply to all four troop types. Prioritize debuffs reducing enemy ground HP and defense first, then archer defense/attack, and finally mounted HP and attack.
Craft Achaemenidae gear for every sub-general, aiming for a full six-piece set per general (each set adds a -15% debuff). Focus solely on gear with debuffs for the right enemy troop types—ignore buffs entirely. Complete one general’s set before moving to the next.
Max out the second specialty category for each sub-general, unlocking an additional -10% debuff per general.
Don’t refine sub-general gear!
Equip sub-generals with newer spiritual beasts, upgrading them for extra debuffs.
Since debuffs stack based on the number of sub-cities you control, these can accumulate fast.
As you refine gear for your wall and sub-generals, keep training T1 mounted troops. You’ll need at least 500 million to fend off stronger solo attacks. The better your buffs/debuffs, the more effective your T1s become at soaking and killing enemy troops. The ultimate target for this build is 1 billion T1 mounted troops, fully refined gear, and completed debuffs. To handle K45 attackers with T16 troops and 9 million+ marches, I’d also suggest adding 300 million T2s and 100 million T3s.
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Typical Keep Troop Configuration
Here’s a standard troop setup for a T1 trap keep:
Archers: T1-T14, 100k-500k per layer
Siege: T1-T14, 10k-20k per layer
Ground: T1-T14, 10k-20k per layer
Mounted: T1: 500M-1B, T2: 300M, T3: 100M, T4-T14: 10k per layer
PvP marches are not included in these figures—they must remain ghosted to stay safe.
As you can see, assembling this setup as a low spender or F2P player is a massive grind that eats up time and resources! That’s why I don’t recommend pursuing this path unless you’re already heavily invested. You’d be better off channeling that effort into strengthening your offensive PvP marches.
5. Siege Defense with Meat Shield Keep Details
This strategy suits players who spend moderately (VIP 15-18) and can secure the resources and buffs needed to sustain it. It’s typically aimed at K38+ players aspiring to reach K40 eventually.
This build focuses on a balanced defense, with substantial layers across all tiers and troop types. Your primary defensive strength lies in siege machines, which excel in defense by staying far back and hammering enemies from a distance. However, you’ll need other troop types in your keep to shield your siege units from enemy advances.
Before diving into troop numbers and layers, let’s address the foundation: buffs and debuffs. Since this build depends on siege machines to carry your defense, maximizing their buffs is critical.
There’s no single “correct” way to craft a siege defense, but some general principles apply. Once your siege defense is solid, you’ll mostly face siege solo attacks, followed by mounted or archer assaults. As a result, prioritize buffs and debuffs targeting siege first, then mounted and ranged troops second. Ground-focused buffs are less critical—no one’s likely to solo a well-built siege keep with ground troops.
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DEFENCE TEBA SMART TIPS
Analysis of the Example
From this scenario, we can draw these conclusions:
Your siege attack gets completely neutralized by the enemy’s debuffs, dropping from 2000% to 1000%. Your HP and defense buffs are also fully countered, falling from 1500% to 750%.
Meanwhile, your debuffs barely dent the enemy’s siege attack and fare even worse against their HP and defense. This massive gap in buffs and debuffs spells heavy losses for you. The only solutions are to boost your siege percentage buffs or teleport to dodge the attack entirely.
This highlights how your choice between flat or percentage gear refines—or a mix—hinges on the enemy’s buffs and debuffs. Generally, for T11/T12 and higher, percentage refines are the smarter play. For T10/T11 and below, flat refines shine since they’re immune to debuffs. Here’s the kicker: having your siege attack fully debuffed (capped at 50%) is now routine, but full debuffs on siege HP and defense are rarer. This muddies the waters for choosing between flats and percentages, especially around T11 and lower.
Adding siege attack flats to your wall general fits a niche build—like if you’re running thicker T1-T4 siege meat shields—but I won’t dive into that here. On the flip side, if you’re using a T1 mounted meat shield, you’ll need to allocate some flat refines for that too. Striking this balance is tricky.
Critical Note: Your main wall general must wear a ring or bracer with +15% siege attack range. Without it, your siege defense is severely handicapped!
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Buffs and Debuffs
Before scaling up your siege layers, ensure your buffs meet these minimum thresholds (the higher, the better):
Attack: >1500% (aim for 2200% at K40)
HP: >1200% (aim for 2000% at K40)
Defense: >1200% (aim for 2000% at K40)
For debuffs, target these minimums:
Attack: >1200% (aim for 1500% at K40)
HP: >200% (aim for 500% at K40)
Defense: >200% (aim for 500% at K40)
Keep in mind that siege HP debuffs are the toughest to secure, followed by defense debuffs; attack debuffs are much easier to stack. A good guideline is to keep your siege attack buffs about 1.2 times higher than your HP and defense buffs.
Your main sources of siege defensive buffs include:
Main wall general, their gear, refines, and dragon
Assistant wall general
Academy
Military Academy
Duty generals
Spiritual beast seals
Monarch gear
Keep champions
Civilization treasures
Art treasures
Blazons
Senate
For siege debuffs, your sub-generals and their gear are your primary powerhouse. Focus on generals and equipment offering siege HP and defense debuffs first, then archer and mounted debuffs second. Achaemenidae gear rarely provides siege HP or defense debuffs, so you’ll eventually need to mix in select civilization gear pieces to boost these stats.
Prioritize Achaemenidae or Ares gear with siege debuffs first, followed by mounted/archer debuffs. Supplement with these civilization gear pieces (in order of priority):
Han Dynasty Leg Armor
Abbas Bracers
Aztec Round Shield
Sasanian Bracers
Augustus Leg Armor
Heian Helmet
Sasanian Helmet
Sasanian Leg Armor
Sub-generals are critical—look at the image below for solid options, and consider adding a few red stars to boost them further.

Smaller siege debuff contributions come from:
Academy
Civilization treasures
Keep champions
Art treasures
Monarch gear
Blazons
Senate
As your siege defense strengthens, attackers will shift from archer/mounted assaults to siege-focused attacks. With enough siege layers and robust buffs/debuffs, your siege units—backed by ground troops—will shred most incoming archer attacks before they can threaten your mounted troops or higher-tier siege.
Against strong K45 attackers with T16 troops, you may need to ghost your T14 mounted or ground layers. A powerful archer solo could reach your top-tier mounted, or a mounted solo could hit your highest ground layer.
As you expand, continuously tap every available source to build the buffs and debuffs needed to sustain your growing siege forces!
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NEVER STOP IMPROVING
Meat Shield
Beyond stacking higher-tier siege troops and enhancing their buffs/debuffs, most players also opt to maintain a T1 troop meat shield. For this guide, I’ll focus on mounted T1s since they’re the most popular choice and my area of expertise. So, how many T1 mounted troops do you need? It varies. With flat refines, you can get by with fewer; without them, you’ll need more. Here’s my minimum recommendation for your T1 mounted wall:
500M – 1B T1 mounted troops (in later stages, add 300M T2 and 100M T3)
At least 4-8 gold flat mounted HP refines: Assign 4 to the dragon and 4 to either the wall general’s helmet or leg armor
Optional: Add 4 gold flat mounted attack refines, depending on your setup, though it’s not essential
Clearly, with a siege defense, you’ll need to balance refines between your meat shield and your siege machines, prioritizing based on your needs.
Wall Generals
Here’s the typical setup for wall generals these days:
Main and Assistant Generals: Pick ones that boost siege attack, HP, and defense first, with ranged buffs as a secondary focus.
Gear Refines: I recommend the following:
Weapon: Siege attack percentage
Chest Armor: Siege defense percentage
Boots: Siege defense percentage
Helmet: Mounted HP flats or siege HP percentage
Leg Armor: Mounted HP flats or siege HP percentage
Ring/Bracer: Siege attack percentage
Percent or Flat Refines?
Unless you’re running a niche build, stick to percentage refines for most of your siege buffs—especially by the time you hit K40.
That said, whether flat or percentage refines suit you best depends on the attacks you face, your enemies, keep size/power, and continent. Let’s break it down with some examples:
Suppose you’re a K39 with these siege buffs/debuffs:
Buffs:
Attack: 2000%
HP: 1500%
Defense: 1500%
Debuffs:
Attack: 1500%
HP: 300%
Defense: 300%
Now, a K42 attacks you with these buffs:
Buffs:
Attack: 3000%
HP: 2000%
Defense: 2000%
Attacker Debuffs:
Attack: 1000%
HP: 750%
Defense: 750%
Troop Layers and Types
Starting Point
For your defensive layers, here’s a solid baseline to begin with:
Siege Machines: T1-T14, 2M per layer
Ground Troops: T1-T14, 2M per layer
Archers: T1-T14, 2M per layer
Mounted Troops: T1-T14, 1M per layer
These figures aren’t rigid—treat them as a flexible starting reference. Hold off on scaling up higher-tier siege until your buffs and debuffs are up to par.
End Goals
As your keep and buffs grow, aim to expand your layers. By K39/K40, target these endgame numbers:
Siege Machine Layers:
T1-T8: 5M per layer
T9-T11: 10M per layer
T12: 10M
T13: 20M
T14: 10M
Ground Layers:
T1-T14: 2M per layer
Archer Layers:
T1-T11: 5M per layer
T12: 10M
T13-T14: 5M per layer
Mounted Troops:
T1: 1B
T2: 300M
T3: 100M
T4-T14: 2M per layer
These are guidelines, not absolutes. A few notes:
Extra T12 archers help counter mounted rallies.
Ghost your T14 mounted troops against archer solos or rallies.
Ghost your T14 ground troops against mounted solos or rallies.
T13 siege is your primary damage dealer—keep it the thickest—but include some T14 siege to shield it.
Higher T9-T11 siege numbers soak up and eliminate ranged solos or rallies, excelling against incoming archers.
Tip! In SvS and battlefield scenarios, always keep a healing preset ready. Add 1,000 troops of every type and tier, save it, and heal it after each attack. This keeps your layers full, boosting your defense significantly. It’s also a cost-effective way to reinforce allies or structures.
Builds beyond K40 aren’t detailed here, but the principle remains: keep enhancing buffs and scaling troop numbers as you progress.
6. Common Misconceptions
Reinforcing a Keep: Each reinforcement uses its own buffs. Debuffs are debated—some say the highest debuff applies, others think each fights with their own. Battle reports only show the main keep’s buffs/debuffs, regardless.
Reinforcing a Building: Reinforcements bring their own buffs, but the highest debuff typically applies (though some argue each uses their own). Reports only reflect the last player’s buffs, so don’t overanalyze them.
Rallies: Joiners fight with their own buffs but inherit the rally setter’s debuffs or the highest debuffs in the rally (it’s unclear which). The exact mechanics remain murky.
Always review your battle reports to assess your build’s performance and verify your buffs/debuffs. To gauge your max debuffs, you need an attacker with sky-high buffs—less than 50% debuff on any stat reveals your ceiling. Also, analyze how your layers hold up against various attacks and adjust your strategy accordingly.
7. Closing Thoughts
I hope this defense guide proves helpful! I’m not claiming it’s the ultimate solution for every scenario—these are just the most reliable, widely used builds I’ve seen work well. There’s plenty of nuance left to explore, and the “right” build for you might not suit someone else.
As a solid K39/K40, you should handle K41/K42 solos without crippling losses. Against strong K43+ foes, though, the buff/debuff gap becomes too wide—don’t expect to hold firm, and steer clear if possible. Even some beefy K42s can pose a challenge
This page has been adapted using information from Server806. This website has fantastic information on all things Evony, and is definitely worth a look to improve your game.